This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 4 Fury per attack
Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 300% weapon damage as Cold to all enemies in its path.
Frenzy's damage turns into Cold.
Unlocked at level 17
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 120 seconds.
Tactics
Unlocked at level 28
Increase resistance to all elements by 20% while affected by War Cry.
Unlocked at level 60
Cost: 20 Fury
Increase movement speed by 30% for 3 seconds.
Defensive
Unlocked at level 16
Increase Dodge Chance by 12% while sprinting.
Unlocked at level 23
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 20 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active, gain 50% increased damage.
Unlocked at level 40
Cost: 20 Fury
Enter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.
Tactics
Unlocked at level 22
Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
Unlocked at level 54
Cooldown: 30 seconds
Reduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.
Defensive
Unlocked at level 22
Increase duration to 7 seconds.
Unlocked at level 31
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3.00 seconds based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 20 seconds
Ranged attack that pierces that deals 500% weapon damage and increases damage done to enemies by 10% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Cooldown: 120 seconds
When you take fatal damage, the Scoundrel conceals you from enemies for 3.00 seconds based on the Scoundrel's Dexterity, allowing you to escape your death.
Unlocked at level 20
Cooldown: 30 seconds
Heals you and the Templar for 193,093 Life based on the Templar's Strength.
Unlocked at level 5
Enemies that hit or are hit by the Templar are slowed by 80% for 3.00 seconds based on the Templar's Strength.
Unlocked at level 10
Cooldown: 10 seconds
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3.00 seconds based on the Templar's Strength.
Unlocked at level 15
Cooldown: 120 seconds
When you take fatal damage, the Templar rushes to your aid, knocking back enemies within 15 yards, healing you for 15.00% Life based on the Templar's Strength, and shielding you from all damage for 5 seconds.
Unlocked at level 20
Cooldown: 4 seconds
The Enchantress casts a guided orb that deals 150% weapon damage as Arcane to enemies within 15 yards and slows them by 80% for 3.00 seconds based on the Enchantress's Intelligence.
Unlocked at level 15
Increases your static elemental damage bonuses by 5.00% based on the Enchantress's Intelligence.
Unlocked at level 20
Reduces damage by 6% from ranged attacks, increases Armor by 3% and slows melee attackers by 60% for 3.00 seconds for you and the Enchantress based on her Intelligence.
Unlocked at level 25
Cooldown: 120 seconds
When you take fatal damage, the Enchantress empowers you to move through time, slowing enemies' movement, attack speed, and projectiles by 80% for 3.00 seconds to avoid death based on the Enchantress's Intelligence.
Unlocked at level 30
Last updated on Nov 28, 2024 6:29 AM PST