Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical.
Primary
Unlocked at level 15
Fists of Fury
Perform a short dash with the first attack and enemies hit take an additional 60% weapon damage as Holy over 3 seconds. Fists of Fury damage can stack multiple times on the same enemy.
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.
Techniques
Unlocked at level 21
Master of Wind
While your vortex is at 3 or more stacks, enemies damaged by Sweeping Wind for 3 consecutive seconds are Frozen for 2 seconds.
Enemies cannot be frozen by Sweeping Wind more than once every 3 seconds.
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Focus
Unlocked at level 22
Fire Ally
Active: Your mystic ally splits into 2 allies that explode for 1920% weapon damage as Fire.
Passive: A mystic ally fights by your side that increases your damage by 10%.
Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Powered Shot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3.00 seconds based on the Scoundrel's Dexterity.
Unlocked at level 10
Hysteria
Multishot
Cooldown:8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 15
Multishot
Night's Veil
Cooldown:30 seconds
The Scoundrel launches a cloud that covers a 20 yard area and lasts 2.00 seconds based on the Scoundrel's Dexterity. All attacks against enemies that are inside the cloud will be critical hits.