70 female
70 male
1 female
1 male
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Spirit per attack
Project lines of pure force over a short distance for 150% weapon damage as Physical.
Every third hit has a 50% chance to knock enemies up into the air.
Primary
Unlocked at level 3
Each enemy hit with the third hit reduces the Spirit cost of your next Spirit Spender by 8%.
Deadly Reach's damage turns into Cold.
Unlocked at level 47
Cooldown: 20 seconds
Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
Defensive
Unlocked at level 22
Allies inside Inner Sanctuary are also immune to control impairing effects.
Unlocked at level 37
Cost: 50 Spirit
Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Focus
Unlocked at level 14
Increase the distance enemies will be pulled towards you to 34 yards.
Unlocked at level 25
Cooldown: 16 seconds
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
This ability does not start its cooldown until after its effects expire.
Unlocked at level 16
Protect allies within 45 yards with a shield that removes control impairing effects and redirects up to 120,158 damage to you for 3 seconds.
Shield amount is increased by 40% of your Health Globe Healing Bonus.
Unlocked at level 39
Cooldown: 60 seconds
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Unlocked at level 61
Infuse yourself with sand, reducing damage taken by 50%.
Unlocked at level 62
Active: Damage bonus is increased to 16% for 3 seconds.
Passive: Enemies within 30 yards of you take 8% increased damage.
Only one Mantra may be active at a time.
Mantras
Unlocked at level 30
Passive: Mantra of Conviction also slows the movement speed of enemies by 80%.
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3.00 seconds based on the Scoundrel's Dexterity.
Requires Bow
Unlocked at level 5
Increases Critical Hit Chance by 1.80% for you and the Scoundrel based on the Scoundrel's Dexterity.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50.00% chance to fire 3 bolts based on the Scoundrel's Dexterity.
Unlocked at level 15
Last updated on Mar 6, 2024 12:17 AM PST