Item | Req. |
---|---|
Hellfire Ring
Secondary +45% Experience. (4.5% at level 70)Chance on hit to engulf the ground in lava, dealing 200% weapon damage per second for 6 seconds.
|
|
Mystery Ring
|
|
Ring of Truth
|
|
Empyrean Band
|
|
Hellfire Ring
Primary +[300 - 329] StrengthSecondary +35% Experience. (3.5% at level 70)Chance to launch an explosive ball of Hellfire when you attack.
|
|
Ring
|
4 |
Ring
|
6 |
Ring
|
8 |
Band of Might
Primary Critical Hit Chance Increased by [4.5 - 6.0]%Secondary After casting Furious Charge, Ground Stomp, or Leap, take 74% reduced damage for 8 seconds. (Barbarian Only) [60 - 80]%
|
9 |
Ring
|
11 |
Circle of Nailuj's Evol
Primary Critical Hit Damage Increased by [26.0 - 50.0]%Secondary You now raise an additional Skeletal Mage with each cast and they last an additional 4 seconds. (Necromancer Only) [2 - 4]
|
11 |
Ring
|
13 |
Ring of Royal Grandeur
Primary Attack Speed Increased by [5.0 - 7.0]%+[7737 - 9214] Life per Hit Secondary Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
|
15 |
Pandemonium Loop
Secondary Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.
|
15 |
Avarice Band
Primary Critical Hit Chance Increased by [4.5 - 6.0]%Secondary +[32 - 35]% Extra Gold from MonstersEach time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times. (Emanates)
|
15 |
Leoric's Signet
Primary Critical Hit Chance Increased by [4.5 - 6.0]%Secondary +[20 - 30]% Experience. ([2.0 - 3.0]% at level 70)
|
15 |
Pandemonium Loop
Secondary Enemies slain while Feared die in a bloody explosion for 800% weapon damage and cause other nearby enemies to flee in Fear.
|
15 |
Ring
|
16 |
Ring
|
18 |
Ring
|
20 |
Ring
|
23 |
Ring
|
25 |
Manald Heal
Secondary Enemies stunned with Paralysis also take 13,462% weapon damage as Lightning. (Wizard Only) [13,000 - 14,000]%
|
25 |
Ring
|
29 |
Broken Promises
Primary Reduces all resource costs by [5.0 - 8.0]%.Secondary After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds. 3
|
30 |